What is the crisis of engagement and how might gamification address this?
What is the crisis of engagement and how might gamification address this?
May 14, 2020 Comments Off on What is the crisis of engagement and how might gamification address this? Uncategorized Assignment-helpplease find file attached •Gamification is the process of including key features of games into activities whose primary function is something other than a game•Key features include: Mystery, narrative, badges, points, upgradable levels, unlockable story content, interactive storytelling, production of avatars, leader boards.1.What is the crisis of engagement and how might gamification address this? Do a quick search for ‘crisis of engagement’ relating to business, education or health – take 10/15 minutes to read about this issueSummarise what you have found and describe how you think gamification might address this2. Do you have any experiences with being a subject or target of gamification outside of using apps on your phone (e.g., when you were at school)?Give some brief examples of this and whether you found gamification useful or not.3. What apps do you currently use and which aspects of gamification can you identify in these?